![]() Whoever is the last player to remain without going out of the game wins, and they become the next “Simon. The other players must try to stay in the game as long as possible. The goal of the game is for “Simon” to try and trick the other players into doing commands they shouldn’t do. If a player does a command that does not begin with “Simon says,” they are out of the game. However, if “Simon” gives a command without first saying, “Simon says,” the other players must not obey. “Simon” continues to give commands like this, as slowly or quickly as they want. ![]() “Simon” can ask the players to do various things, such as touching their nose, hopping, shaking like a leaf, or anything else they can think of. To play, “Simon” gives the other players commands by saying, “Simon says,” and then saying whatever they want the other players to do.įor example, if “Simon” says, “Simon says, ‘Jump up and down,’” the other players must jump up and down. “Simon” stands facing the other players, who must line up so that they can all be seen by whoever is “Simon.” To begin, choose one person to be “Simon.” Explain that you are go- ing to play the listening game Simon Says and you will. In order to play Simon Says, gather at least three people. More people make it more fun! Ask the children if they have ever played the game Simon Says. You can use it and improved it adding levels and everything you want to increase the diffuculty There are five buttons connected to A0, A1, A2, A3 and A4. This bundle includes 2 activity card sets-1. ![]() This is a great movement break activity sets which will keep children engaged throughout the day. 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Simon Says and If Youre Happy Activity Card Bundle Brain Break by The Organized Occupational Therapist 4.8 (4) 7.50 6.00 Bundle Brain break activity card bundle includes two activity card sets. They are eliminated and play continues with the leader calling out more “Simon Says…” actions.Sports Sporting Events Games Activities Games For Kids "Red Light. Get your kids moving by playing Simon Says with these fun yet physical activities. The game continues in this way until someone misses an action. For example, if Simon ever tells someone to “jump”, that someone must not do anything, but if he tells them to “Simon says jump in the air”, they should jump. Have everyone stand up and begin the game, for example you might start by saying Simon says, hands on head while placing your hands on your head. Below is a sampling of some of the commands that might be more appropriate for teachers in upper elementary grades and above. A command without the beginning 'Simon says' means do not do this action. 100 Simon Says Commands Simon says close your eyes Simon says clap your hands Simon says hands on your knees Simon says laugh out loud Simon says walk one step Simon says hop like a frog Simon says crawl like a baby Simon says run on the spot Simon says act like crying Simon says touch your heals. Therefore, any word not prefaced with “Simon says” must not be acted upon. A command starting with 'Simon says' means that the players must obey that command. ![]() The following actions must only be performed if Simon specifically instructs them by saying “Simon says”. For some of these commands, leave off Simon Says. If he/she doesn’t include these words, none of the other players should perform the action. This indicates that this time it isn’t just a normal action but an instruction from Simon himself. Next to each sentence, draw a stick-person performing the action followed by a check-mark. The player designated as ‘Simon’ will say ‘Simon says…’. The players must obey all commands that begin with the words Simon says. All you have to do is follow the commands of the person saying “Simon says…”! Simon tells the players what they must do. A classic game, Simon Says is a simple concept that can be used to play games with friends at school or at home.
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